Commander console

Merge a Nuke commander console for raids and locks

Launch when you can protect the counterattack. The core commander loop is lock, launch, steal cash, rebuild pressure, and reset the defense timer.

Launch discipline

The official description says launches target enemy bases and steal cash. Do not treat launch as a button to press on cooldown if your base is open.

  • Scout the server before launching.
  • Hold launches when your lock is down.
  • Spend stolen cash quickly so revenge raids hurt less.

Lock timing

Quick Lock Cooldown is an official for-sale pass and its description says re-locking can drop from 60 seconds to 30 seconds. That makes lock uptime a real tactical axis.

  • Lock before high-value launches.
  • Avoid idle chatting during open-base windows.
  • Use cooldown time to merge and spend cash.

Server reading

Small 8-player servers make rival behavior easier to track. Watch who raids, who idles, and who has a stronger board before choosing a target.

  • Target cash-rich but distracted bases.
  • Avoid revenge chains against stronger players.
  • Use quiet windows after updates to build.
Action route

Use it in game

  1. Check lock availability.
  2. Pick a target that cannot punish you immediately.
  3. Launch after cash and merge lanes are ready.
  4. Spend stolen cash on the bottleneck.
  5. Re-lock or pause raids until defense recovers.
FAQ

Player questions

What is the safest raid order?

Lock first, launch second, spend stolen cash third, then recover the lock timer.

Why is Quick Lock Cooldown valuable?

The official pass description says it can reduce re-lock time from 60 seconds to 30 seconds.

Should I launch as soon as cooldown ends?

Not if your base is exposed or your cash is not ready to spend.

How many players can be in a server?

The official API reports a max player count of 8 for this game.

What makes a bad target?

A bad target is stronger, active, and ready to counter-raid while your lock is down.