Opening loop
The official loop is merge, earn, launch, and defend. Your first goal is to remove idle gaps: combine weak bombs quickly and keep enough cash for the next merge lane.
- Merge duplicate low bombs as soon as the board fills.
- Use cash on the bottleneck that creates the next larger nuke.
- Check income after returning from offline time.
Raid timing
Raiding is tempting, but the description warns that enemies can steal cash and nuke you back. Treat every launch as a risk window.
- Lock before a high-value launch.
- Do not launch all pressure into a stronger server neighbor.
- Return to defense after a cash steal.
Upgrade discipline
Public APIs do not expose a full internal economy table, so the reliable rule is to upgrade the action that slows your current loop.
- Waiting on spawns means spawn speed matters.
- Manual combining pain means auto merge has value.
- Raid pressure means lock cooldown and nuke health matter.